Anti-Knight / Anti-King Sudoku
This variant brings chess logic to the classic rules: a digit can't repeat in any cell a knight's move away, and it also can't repeat in any diagonally or orthogonally adjacent cell (a king's move).
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Anti-Knight / Anti-King Sudoku rules
- 1Rule 1
The classic row, column, and 3x3 box rules apply as usual.
- 2Rule 2
A cell's digit can't repeat in any cell reachable by a knight's move.
- 3Rule 3
A cell's digit also can't repeat in any diagonally or orthogonally adjacent cell (king's move).